Plotsquared Commands List
- Plotsquared Commands List Roblox
- Plotsquared Commands List
- Plotsquared Commands List Minecraft
- Plotsquared Commands List Command
Introduction
PlotSquared has been free and open sourced since 2014. Overall PlotSquared has half a million downloads and is a mandatory part to lots of servers. Posting it as premium resource allows us to spend more time developing it.
Plugin home page: https://www.spigotmc.org/resources/plotsquared-v5.77506/
- PlotMe: A Minecraft Plot Management Plugin. Notes Command Subcommand Argument Description Permission Permissions Group /plotme (/plot,/p): claim.
- PlotMe: A Minecraft Plot Management Plugin. Notes Command Subcommand Argument Description Permission Permissions Group /plotme (/plot,/p): claim.
This plugin is installed on the UniversalCraftPlots Server.
Commands
/plot add <PlayerName>
Allow the specified player to build/break blocks in your plot while you are are also online in the UniversalCraftPlots Server.
/plot alias remove
Removes the name of the plot.
/plot alias set <Name>
Sets the name of the plot you are currently standing in.
/plot auto
Claims the nearest unclaimed plot for your exclusive use.
/plot biome
Lists all possible biomes for a plot.
/plot biome <BiomeName>
Set the biome for the current plot.
/plot buy
This command is normally used to purchase the unclaimed plot you are currently standing in. However, plots in UniversalCraft are free to purchase so the /plot claim command should be used instead.
/plot chat
Toggle plot chatting on or off.
/plot claim
Claim the plot you are currently standing in if you are the owner of that plot.
/plot clear
Clears the plot you are currently standing in.
/plot comment <owner public report> <comment>
Leave a comment regarding the current plot you are standing in, either as a comment to the owner of the plot, a public review of the plot, or as a report to staff for further investigation.
/plot continue
Continue working on a plot that was previously marked as completed.
/plot copy <x;z>
Copies the plot you are currently standing in to the specified location.
/plot createroadschematic
Sets the current road schematic to the roads around the plot you are currently standing in.
/plot debugroadregen plot
Regenerate all roads based on the road schematic.
/plot delete
Give up ownership and abandon the plot you are currently standing in.
/plot deny <PlayerName>
Prevent the specified player from entering your plot.
/plot desc <Description>
Sets the description of the current plot.
/plot done
Mark a plot as completed.
/plot flag add <FlagName> <Values>
Add flag values to the current plot.
/plot flag info <FlagName>
Show current flag values for the current plot.
/plot flag remove <FlagName> <Values>
Remove the specified flag values from the current plot.
/plot flag set <FlagName> <Value>
Set a flag value.
/plot grant add [PlayerName]
Add the specified player to the grant list of a plot.
/plot grant check
Verify the grants of a plot.
/plot home
Teleport directly to your own plot.
/plot inbox
List the comments for the current plot.
/plot info
Display information about the current plot you are standing in.
/plot kick <PlayerName>
Removes a player from your plot.
/plot list
List all the currently owned plots.
/plot load
Restore your plot to the point at which it was last saved.
/plot middle
Move you to the middle of a plot.
/plot merge <n e s w>
Merge the plot you are currently standing in with the plot to the north/east/south/west if you also own that plot.
/plot move <x;y>
Moves the current plot you and standing in to the specified location.
/plot music
Sets the background music for the current plot.
/plot purge
Remove all plots from the world.
/plot rate <Rating>
Rate the current plot you are standing in.
/plot regenallroads
Recreate all roads based upon the contents of the road schematic. This command can only be run from the console.
/plot reload
Reload plot world settings.
/plot remove <PlayerName>
Removes a player from your plot.
/plot save
Save your plot.
/plot set home
Sets the home location within your plot.
/plot setup
Runs the plot world creation wizard which involves answering a number of questions regarding the structure and layout of the world to be created. Answers should be entered in the format /plot setup <answer> for each question in turn. For example, the first prompt is for the world generation method and the response should be entered as: /plot setup PlotSquared
The second prompt is for the type of plots world to be created so choose the required world type by entering /plot setup <WorldType> where <WorldType> is one “normal”, “augmented” or “partial”:
- normal – Standard plot generation
- augmented – Plot generation with terrain. Sub-types are:
- none – No terrain at all
- ore – Just some ore veins and trees
- road – Terrain separated by roads
- all – Entirely vanilla generation
- partial – Vanilla with clusters of plots.
The rest of the plot world creation wizard prompts for the type of blocks to be used and the size of the plots/roads etc. See the UniversalCraftPlots Server page for details of the values we used.
/plot setowner <PlayerName>
Sets the owner of a plot to the specified player.
/plot swap <x;y>
Swaps the contents of the plot you are currently standing in with the specified plot.
/plot trust <PlayerName>
Allow another player to build in your plot, even when you as the plot owner, are offline.
Plotsquared Commands List Roblox
/plot unlink
Unlink the plot you are currently standing in if that plot has previously been merged with another plot. The public road between the plots will then be restored.
/plot visit <PlayerName>
Visit the plot belonging to the specified player.
/plot weanywhere
Bypass WorldEdit restrictions allowing administrators to build on roads.
Plotsquared Commands List
Configuration
storage.xml
Disable SQLite:
Disable forced teleport on plot claim:
Enable MySQL storage:
Appropriate connection credentials have been specified.
Plotsquared Commands List Minecraft
Permissions list
For all permissions, use worldedit.*.
You can also type op yourname in the server console to give you all permissions (in most cases).
Command | Permission | Aliases | Flags | Description |
---|---|---|---|---|
/biomeinfo | worldedit.biome.info | /biomeinfo | pt | Get the biome of the targeted block. |
//setbiome | worldedit.biome.set | //setbiome | p | Sets the biome of the player’s current block or region. |
/biomelist | worldedit.biome.list | /biomelist /biomels | Gets all biomes available. | |
/chunkinfo | worldedit.chunkinfo | /chunkinfo | Get information about the chunk that you are inside | |
/listchunks | worldedit.listchunks | /listchunks | List chunks that your selection includes | |
/delchunks | worldedit.delchunks | /delchunks | Delete chunks that your selection includes | |
//cut | worldedit.clipboard.cut | //cut | e | Cut the selection to the clipboard |
//paste | worldedit.clipboard.paste | //paste | sao | Paste the clipboard’s contents |
//schematic | //schematic //schem | Schematic-related commands | ||
//schematic formats | worldedit.schematic.formats | //schematic formats //schematic listformats //schematic f | List available schematic formats | |
//schematic load | worldedit.clipboard.load, worldedit.schematic.load | //schematic load //schematic l | f | Load a schematic into your clipboard |
//schematic list | worldedit.schematic.list | //schematic list //schematic all //schematic ls | dn | List available schematics |
//schematic save | worldedit.clipboard.save, worldedit.schematic.save | //schematic save //schematic s | Save a schematic into your clipboard | |
/clearclipboard | worldedit.clipboard.clear | /clearclipboard | Clear your clipboard | |
//load | worldedit.clipboard.load | //load | Load a schematic into your clipboard | |
//save | worldedit.clipboard.save | //save | Save a schematic into your clipboard | |
//copy | worldedit.clipboard.copy | //copy | e | Copy the selection to the clipboard |
//flip | worldedit.clipboard.flip | //flip | p | Flip the contents of the clipboard. |
//rotate | worldedit.clipboard.rotate | //rotate | Rotate the contents of the clipboard | |
/we | /we /worldedit | WorldEdit commands | ||
/we reload | worldedit.reload | /we reload | Reload WorldEdit | |
/we cui | /we cui | Complete CUI handshake | ||
/we tz | /we tz | Set your timezone | ||
/we version | /we version /we ver | Get WorldEdit version | ||
/we help | worldedit.help | /we help | Displays help for the given command or lists all commands. | |
//fast | worldedit.fast | //fast | Toggle fast mode | |
//gmask | worldedit.global-mask | //gmask /gmask | Set the global mask | |
//toggleplace | //toggleplace /toggleplace | Switch between your position and pos1 for placement | ||
//searchitem | //searchitem //l //search /searchitem | bi | Search for an item | |
//limit | worldedit.limit | //limit | Modify block change limit | |
//hcyl | worldedit.generation.cylinder | //hcyl | Generates a hollow cylinder. | |
//cyl | worldedit.generation.cylinder | //cyl | Generates a cylinder. | |
//hsphere | worldedit.generation.sphere | //hsphere | Generates a hollow sphere. | |
//sphere | worldedit.generation.sphere | //sphere | Generates a filled sphere. | |
/forestgen | worldedit.generation.forest | /forestgen | Generate a forest | |
/pumpkins | worldedit.generation.pumpkins | /pumpkins | Generate pumpkin patches | |
//pyramid | worldedit.generation.pyramid | //pyramid | Generate a filled pyramid | |
//hpyramid | worldedit.generation.pyramid | //hpyramid | Generate a hollow pyramid | |
//generate | worldedit.generation.shape | //generate //gen //g | hroc | Generates a shape according to a formula. |
//generatebiome | worldedit.generation.shape, worldedit.biome.set | //generatebiome //genbiome //gb | hroc | Sets biome according to a formula. |
//undo | worldedit.history.undo | //undo /undo | Undoes the last action | |
//redo | worldedit.history.redo | //redo /redo | Redoes the last action (from history) | |
//clearhistory | worldedit.history.clear | //clearhistory /clearhistory | Clear your history | |
/unstuck | worldedit.navigation.unstuck | /unstuck /! | Escape from being stuck inside a block | |
/ascend | worldedit.navigation.ascend | /ascend /asc | Go up a floor | |
/descend | worldedit.navigation.descend | /descend /desc | Go down a floor | |
/ceil | worldedit.navigation.ceiling | /ceil | fg | Go to the celing |
/thru | worldedit.navigation.thru.command | /thru | Passthrough walls | |
/jumpto | worldedit.navigation.jumpto.command | /jumpto /j | Teleport to a location | |
/up | worldedit.navigation.up | /up | fg | Go upwards some distance |
//hollow | worldedit.region.hollow | //hollow | Hollows out the object contained in this selection | |
//line | worldedit.region.line | //line | h | Draws a line segment between cuboid selection corners |
//curve | worldedit.region.curve | //curve | h | Draws a spline through selected points |
//overlay | worldedit.region.overlay | //overlay | Set a block on top of blocks in the region | |
//center | worldedit.region.center | //center //middle | Set the center block(s) | |
//naturalize | worldedit.region.naturalize | //naturalize | 3 layers of dirt on top then rock below | |
//walls | worldedit.region.walls | //walls | Build the four sides of the selection | |
//faces | worldedit.region.faces | //faces //outline | Build the walls, ceiling, and floor of a selection | |
//smooth | worldedit.region.smooth | //smooth | n | Smooth the elevation in the selection |
//move | worldedit.region.move | //move | s | Move the contents of the selection |
//regen | worldedit.regen | //regen | Regenerates the contents of the selection | |
//deform | worldedit.region.deform | //deform | ro | Deforms a selected region with an expression |
//forest | worldedit.region.forest | //forest | Make a forest within the region | |
//replace | worldedit.region.replace | //replace //re //rep | f | Replace all blocks in the selection with another |
//stack | worldedit.region.stack | //stack | sa | Repeat the contents of the selection |
//set | worldedit.region.set | //set | Set all the blocks inside the selection to a block | |
/.s | worldedit.scripting.execute | /.s | Execute last CraftScript | |
/cs | worldedit.scripting.execute | /cs | Execute a CraftScript | |
//pos2 | worldedit.selection.pos | //pos2 | Set position 2 | |
//chunk | worldedit.selection.chunk | //chunk | sc | Set the selection to your current chunk. |
//pos1 | worldedit.selection.pos | //pos1 | Set position 1 | |
//hpos1 | worldedit.selection.hpos | //hpos1 | Set position 1 to targeted block | |
//hpos2 | worldedit.selection.hpos | //hpos2 | Set position 2 to targeted block | |
//wand | worldedit.wand | //wand | Get the wand object | |
/toggleeditwand | worldedit.wand.toggle | /toggleeditwand | Toggle functionality of the edit wand | |
//contract | worldedit.selection.contract | //contract | Contract the selection area | |
//outset | worldedit.selection.outset | //outset | hv | Outset the selection area |
//inset | worldedit.selection.inset | //inset | hv | Inset the selection area |
//distr | worldedit.analysis.distr | //distr | cd | Get the distribution of blocks in the selection |
//sel | //sel /; | Choose a region selector | ||
//desel | //desel //deselect | Deselect the current selection | ||
//count | worldedit.analysis.count | //count | d | Counts the number of a certain type of block |
//size | worldedit.selection.size | //size | c | Get information about the selection |
//expand | worldedit.selection.expand | //expand | Expand the selection area | |
//shift | worldedit.selection.shift | //shift | Shift the selection area | |
/snapshot | /snapshot /snap | Snapshot commands | ||
/snapshot use | worldedit.snapshots.restore | /snapshot use | Choose a snapshot to use | |
/snapshot sel | worldedit.snapshots.restore | /snapshot sel | Choose the snapshot based on the list id | |
/snapshot list | worldedit.snapshots.list | /snapshot list | List snapshots | |
/snapshot after | worldedit.snapshots.restore | /snapshot after | Choose the nearest snapshot after a date | |
/snapshot before | worldedit.snapshots.restore | /snapshot before | Choose the nearest snapshot before a date | |
/restore | worldedit.snapshots.restore | /restore //restore | Restore the selection from a snapshot | |
// | worldedit.superpickaxe | // /, | Toggle the super pickaxe pickaxe function | |
/superpickaxe | /superpickaxe /pickaxe /sp | Select super pickaxe mode | ||
/superpickaxe single | worldedit.superpickaxe | /superpickaxe single | Enable the single block super pickaxe mode | |
/superpickaxe area | worldedit.superpickaxe.area | /superpickaxe area | Enable the area super pickaxe pickaxe mode | |
/superpickaxe recur | worldedit.superpickaxe.recursive | /superpickaxe recur /superpickaxe recursive | Enable the recursive super pickaxe pickaxe mode | |
/tool | /tool | Select a tool to bind | ||
/tool none | /tool none | Unbind a bound tool from your current item | ||
/tool tree | worldedit.tool.tree | /tool tree | Tree generator tool | |
/tool repl | worldedit.tool.replacer | /tool repl | Block replacer tool | |
/tool cycler | worldedit.tool.data-cycler | /tool cycler | Block data cycler tool | |
/tool floodfill | worldedit.tool.flood-fill | /tool floodfill /tool flood | Flood fill tool | |
/tool brush | /tool brush /tool br | Brush tool | ||
/tool brush sphere | worldedit.brush.sphere | /tool brush sphere /tool brush s | h | Choose the sphere brush |
/tool brush cylinder | worldedit.brush.cylinder | /tool brush cylinder /tool brush cyl /tool brush c | h | Choose the cylinder brush |
/tool brush clipboard | worldedit.brush.clipboard | /tool brush clipboard /tool brush copy | a | Choose the clipboard brush |
/tool brush smooth | worldedit.brush.smooth | /tool brush smooth | n | Choose the terrain softener brush |
/tool brush ex | worldedit.brush.ex | /tool brush ex /tool brush extinguish | Shortcut fire extinguisher brush | |
/tool brush gravity | worldedit.brush.gravity | /tool brush gravity /tool brush grav | h | Gravity brush |
/tool brush butcher | worldedit.brush.butcher | /tool brush butcher /tool brush kill | Butcher brush | |
/tool deltree | worldedit.tool.deltree | /tool deltree | Floating tree remover tool | |
/tool farwand | worldedit.tool.farwand | /tool farwand | Wand at a distance tool | |
/tool lrbuild | worldedit.tool.lrbuild | /tool lrbuild /tool /lrbuild | Long-range building tool | |
/tool info | worldedit.tool.info | /tool info | Block information tool | |
/mat | worldedit.brush.options.material | /mat /material | Set the brush material | |
/range | worldedit.brush.options.range | /range | Set the brush range | |
/size | worldedit.brush.options.size | /size | Set the brush size | |
/mask | worldedit.brush.options.mask | /mask | Set the brush mask | |
/none | /none | Unbind a bound tool from your current item | ||
/tree | worldedit.tool.tree | /tree | Tree generator tool | |
/repl | worldedit.tool.replacer | /repl | Block replacer tool | |
/cycler | worldedit.tool.data-cycler | /cycler | Block data cycler tool | |
/floodfill | worldedit.tool.flood-fill | /floodfill /flood | Flood fill tool | |
/brush | /brush /br | Brush tool | ||
/brush sphere | worldedit.brush.sphere | /brush sphere /brush s | h | Choose the sphere brush |
/brush cylinder | worldedit.brush.cylinder | /brush cylinder /brush cyl /brush c | h | Choose the cylinder brush |
/brush clipboard | worldedit.brush.clipboard | /brush clipboard /brush copy | a | Choose the clipboard brush |
/brush smooth | worldedit.brush.smooth | /brush smooth | n | Choose the terrain softener brush |
/brush ex | worldedit.brush.ex | /brush ex /brush extinguish | Shortcut fire extinguisher brush | |
/brush gravity | worldedit.brush.gravity | /brush gravity /brush grav | h | Gravity brush |
/brush butcher | worldedit.brush.butcher | /brush butcher /brush kill | Butcher brush | |
/deltree | worldedit.tool.deltree | /deltree | Floating tree remover tool | |
/farwand | worldedit.tool.farwand | /farwand | Wand at a distance tool | |
/lrbuild | worldedit.tool.lrbuild | /lrbuild //lrbuild | Long-range building tool | |
/info | worldedit.tool.info | /info | Block information tool | |
//fillr | worldedit.fill.recursive | //fillr | Fill a hole recursively | |
//drain | worldedit.drain | //drain | Drain a pool | |
//fixlava | worldedit.fixlava | //fixlava /fixlava | Fix lava to be stationary | |
//fixwater | worldedit.fixwater | //fixwater /fixwater | Fix water to be stationary | |
//removeabove | worldedit.removeabove | //removeabove /removeabove | Remove blocks above your head. | |
//removebelow | worldedit.removebelow | //removebelow /removebelow | Remove blocks below you. | |
//removenear | worldedit.removenear | //removenear /removenear | Remove blocks near you. | |
//replacenear | worldedit.replacenear | //replacenear /replacenear | f | Replace nearby blocks |
//snow | worldedit.snow | //snow /snow | Simulates snow | |
//thaw | worldedit.thaw | //thaw /thaw | Thaws the area | |
//green | worldedit.green | //green /green | f | Greens the area |
//ex | worldedit.extinguish | //ex //ext //extinguish /ex /ext /extinguish | Extinguish nearby fire | |
/butcher | worldedit.butcher | /butcher | plangbf | Kill all or nearby mobs |
/remove | worldedit.remove | /remove /rem /rement | Remove all entities of a type | |
//calc | worldedit.calc | //calc //calculate //eval //evaluate //solve | Evaluate a mathematical expression | |
//fill | worldedit.fill | //fill | Fill a hole | |
//help | worldedit.help | //help | Displays help for the given command or lists all commands. |
Other Permissions
Plotsquared Commands List Command
- The maximum limit for the
//limit
command can be overridden withworldedit.limit.unrestricted
permission. - If use-inventory is enabled, users can bypass that setting with the
worldedit.inventory.unrestricted
permission. - The
disallowed-blocks
configuration option can be overridden with theworldedit.anyblock
permission. - Usually the Super Pickaxe does not destroy bedrock. This can be overridden with the
worldedit.override.bedrock
permission. - To use the navigation wand, the necessary permissions are
worldedit.navigation.jumpto.tool
andworldedit.navigation.thru.tool
as opposed to the.command
nodes.